Penance Priest

Discipline Priest Blog

It's not your fault. You're not the original sinner. Your motives were pure, of that I'm convinced. But times have changed, and your services are no longer providing the benefits to the community that they once were. In fact, quite the opposite.

So I will have to put you on notice. You have one month to clear out.

Your only other option is to help us clean up this god-awful mess. The mess begins and ends with:

“LFM Ulduar10, 2300 required…”

Am I geared enough to ...

Stop. Stop right there. Look carefully at this simple question, so innocuous, so common, so flawed. Let's turn it inside out: “If I have X gear, then I will be able to down Y boss.” It sounds weird when you put it that way. We all know that gear does not kill bosses, people kill bosses. But answering the question “yes you have enough gear to down X boss” is feeding that very wrong idea.

Gear does not kill bosses. People kill bosses.

How much spell power do I need to ...

You're not listening.

How much mana ...

No. Not answering.

What gear score do I need to …

Wow-heroes, pack it up.

The Gevlon Experiment

If you haven't already heard about Gevlon's experiment, go read it now. A few months ago, he and his merry band of misfits re-geared themselves in heroic blues and cleared Ulduar. It wasn't pretty, but they did it. Full clear.

Be honest: the first time you heard that – perhaps it was now – didn't it shock you? Impress you? And make you question your own obsession with gear as a ticket to higher-level content?

I'm a fan of Gravity's response to the matter, in which he created a graph to illustrate the wide range of gear requirements for each raid. Because we all know that gear is not totally irrelevant. Just less relevant than many people think.

I know you know that gear isn’t enough

But if I hear one more person asking if they have enough spell power or mana or crit or haste in order to do this or that raid…

/shakes fist
/screams
/pummels people who actually try to answer the question earnestly
/quits trying to bring sanity to this crazy crazy world

Scratch that last one. I’m in it for the long haul.

One year ago, Blizzard unvelied a massive overhaul of all the classes, including new 51-point talents. We were still level 70, weary from long months of hard raids, looking forward to Wrath of the Lich King (which was about a month away), and eager for something new and exciting.

We got unified spell power. We got barbershops. We got super-easy-mode nerfraids on which to test out our new talents.

And by golly, we got Penance.

This brought the hitherto unfocused discipline tree into relief. It went from bitter toddler to vibrant teenager overnight. From a PvP-only tree whose top-tier talent was about survival, to a PvE-focused tree whose top-tier talent was clearly the best single-target healing spell in the game.

It was so fresh and novel that it almost felt like a completely new healing class. To this day, it still does.

Looking over some of my old posts—especially this one, in which I listed the gear I was wearing the day I installed Lich King—reminded me of just how exciting that time was. I had completely revamped my equipment from spirit-based holy gear to a full crit-based set (almost spirit-free) that I had been building for shadow. Somehow I scraped together a ridiculously high 21% crit, and was totally wild-eyed as I watched the soap bubbles pop around the raid, as they did so often from PoM, Penance, and PoH.

We've had a long year, with ups and downs just like every other class. But I can safely say, one year later, I still love it.

Thank you Blizzard!

My warlock is level 73 now, and I haven't played him in months. But he's never been anything other than affliction, even when common wisdom said that there were much better leveling specs. The slow-burn style of using damage-over-time spells to devour and destroy your target really hooked me. I still find dots thrillingly demonic; a far more insidious way to kill than the dull and obvious BAM-BAM style of shadow bolting, or other direct damage spells. Like choking instead of stabbing.

I have a dark spot inside, I'll admit. It's why my first toon was a warlock in the first place.

Ok, back on track. Nightfall is one of those talents that you either love or you think is a waste of talent points. Me, I love it. What happens is that you're doing your thing, minding your own business killing some bad guy or other, then suddenly you proc a free shadow bolt. Afterwards, you go back to doing whatever you were already doing. No fuss, no muss. You aren't building your rotations around it, and when it procs you don't lose your focus. Just bolt & back to business.

What's the point, you ask? Is this now a warlock blog? Hardly. But I wanted to bring up Nightfall in the context of our new, hot-off-the-press, still-in-development T10 set bonuses.

The two-piece goes like this: After your Pain Suppression wears off, your target has 10% increased healing received for 10 seconds. Sure, sounds good -- softens the hard edge of our badass tank-saving cooldown.

The four-piece bonus is what's making people all hot around the collar. Your Flash Heal has a 15% chance to reset the cooldown on Penance.

There are two ways to look at this random proc.

1. Facerolling your way to tank-healing victory

On one hand, you could see it as a suggestion (or a push, or a demand) to adjust our tank-healing to the faceroll rotation of Penance/Flash/Flash/Flash. Your Penance might be up again after five Flashes, or maybe the set bonus will proc and you'll restart the rotation sooner.

The math on this is ugly. (Who wants to know about mean time to success on bounded geometric distributions? I mean, other than me?) Suffice it to say, if you do the faceroll tank rotation, you'll shorten the cooldown on Penance about 1.3 seconds on average. That's not much. Your HPS will go up, but not necessarily in comparison to a more robust tank-healing system than includes shields, Greater Heal, and PoM as needed. Those spells aren't part of our set-bonus rotation.

In other words: do not use this set bonus as a playstyle-changer. The Penance/Flash rotation will not work well, I can promise you that. It just doesn't provide enough benefit to warrant such a radical adjustment to your playstyle. And if you've recently broken your four-piece T8, you'll know what I mean when I say that you do NOT want your natural healing responses dictated by a set bonus.

2. Nightfall

Ah, the pieces are falling together. You see, the way I envision the four-piece set bonus (assuming it goes live in this form) is much more like Nightfall. You'll be on your merry way, healing the tank in your favorite instance, and BAM, Penance is up! Ooh, a cookie! Omnomnom, and back to business.

This is a set bonus. A bonus. Bonus. It is not the game-changing playstyle-affecting gear-choice-dictating hell that we went through in T8. (Yes, I really hated it, despite how good the bonus was.) Everyone loves a nice little boost here and there, even a moderate boost like the T9 two-piece. And personally, I love how this proc will work as a random blast, like Nightfall. We'll see what it's like in practice, of course, but in theory, yum.

Postscript

A PvP-playing friend of mine once was commenting on why he thought I loved PvE so much. One factor is that there's a bit of the gambler's thrill involved. Will my loot drop from this boss...? Will I win the roll...? You wait with bated breath. After having executed whatever skill-maneuver was needed, you rely on the luck of the dice to determine whether or not you win that coveted item.

I'm sure this neuro-psycho-chemical reaction is not unique to me. You could dumb it down to "random procs are fun!", and that's true, but I think they're a key part of the appeal of the game. And it's an area in which Blizzard has certainly excelled.

I alluded to this a few weeks ago, but I think it deserves a little more room to breathe. Incoming philosophical treatise.

One of the beautiful things about the min/max world of Burning Crusade is that it forced you towards perfection. There was often room for creativity, but not a whole lot. You needed full consumables. The correct spec. The right balance of stats on your gear. The right set of down-ranked spells. If you were serious about raiding, there was no “well it works for me.”

In Lich King, we all know that raiding has gotten easier in the extreme. I’m sure you could heal Naxx in a 0/0/0 spec, agility gems, and no consumables. The gap between correct and well it works is largely irrelevant because so much works.

From one perspective, this is a great thing. It’s a game FFS, not a challenge to survive for ten days in the wild using only a paper clip and a roll of duct tape. Having a margin for error is what makes a game playable by mere mortals, and not only by the elitist jerks among us.

This is not a lament for the good old days of WoW. Not at all. My issue here is that by allowing the “well it works” folks to succeed, the distinction between right and wrong has been lost. The fact is that right and wrong still exist, although right is no longer required to succeed. Wrong works just fine. Which makes wrong start to look like right.

I strongly support finding a way to play that you love, even if people (like me) tell you it’s wrong. Playing your way might be technically wrong even if it’s morally right. What I do lament (and strongly so) is the “well it works” folks giving any sort of advice whatsoever. Enjoy the game however you play it (and I truly mean that). But it’s important to know that there is still a line between what’s technically correct and what merely works because Blizzard has softened the edges so much. You may, in fact, be doing it totally wrong, but your apparent success makes you believe that you’re doing it right.

There are many levels of the game as well. Advice for beginners may be perfectly irrelevant for advanced players. And the experience and advice that advanced players have to offer may be totally wrong for someone at a lower level. There are also different raid roles (tank healer & raid healer, primarily), and very different advice applies there too. The context you’re in is 100% relevant, and determines the choices you should make. That context includes the your gear level and the gear level of your mates, whether you’re running with pallies or druids, whether you’re attempting content below or above your gear level, etc.

So there are indeed multiple ways to be right, but that does not negate the fact that there are still many ways to be wrong.

Just to clarify a bit about the list I just posted and how I use it.

In general, the most appealing items are the ones with both haste and crit on them. Blizzard snuck in a few such items in tier 7 to test the waters, and they were so coveted that the devs have since gone hogwild on us. There are now lots of these double-statted items in the game.

So my first priority is to grab as many of these as I reasonably can. I've already got six (including my T8 shadow helm, heh) and someday when the Twins start playing nice I'll be set.

Those items alone have me swimming in haste. This is why I have such a strong aversion to haste-only gear. From day one in ToC, I've passed on every haste-only upgrade. At this point, I will only equip a double-statted item or a crit-only item. For example, the Jarax10h crit pants, while "only" iLevel 245, are far more useful to me than even the 258 tier pants, which are all haste. (Any ranking list would put the tier pants higher…hence my disgust for BiS lists that have no context.)

As it is, my current unbuffed stats are: 2500sp, 23k mana, 35% crit, 20% haste (with talents). Regen is 460 inside, 243 outside 5sr, plus Solace and meta gem. Mana remains a non-issue. If and when that changes, I'm ready to start slotting intellect gems. In a heartbeat.

For reference, here's the Lootrank page (now GuildOx apparently) that I used to help build the gear list. It is a ranking based on pure throughput. The numbers are of course soft ("why the hell is the haste coefficient 0.48??"), and rankings are flexible for a thousand reasons. It's just something to work from.

In 3.1, loot was organized very simply. Basically, either it was tier gear or it wasn’t. Then, once you had taken care of tier business, you could fill in the gaps with whatever made most sense, or whatever dropped for you. Tier gear was essential and non-negotiable, simply because of the outrageously good four-piece bonus.

Luckily (IMO), we’re free from that sort of tier-bonus craziness. Take good gear as it comes; no need to pass on good stuff because it would interfere with a tier bonus.

So, following on from my previous post, I’ve organized this loot list around the main secondary stats, haste and crit. The primary stats (stamina, intellect, and spell power) are irrelevant for the moment, as they are assumed to be on each piece of gear, and also to scale with item level. (I.e., in general, a higher iLevel piece will have more spell power.) I’ve ignored spirit altogether.

The list isn’t by any means exhaustive. I’ve included some (just a little) Ulduar gear because it might still be relevant  for you. (There are even a couple of super-secret  special drops from Tier 7…remember Naxx?) Drop locations and item levels are in parentheses; “h” indicates hard mode (Ulduar) or heroic (Trial). Some drops from Lolnyxia aren’t linked yet; I’ll link them as soon as the data appears in Wowhead.

Also: these lists are not rank-ordered. If you’ve read anything I’ve written, you’ll know that I’m seriously opposed to linear lists with numeric assignments. Sure, the 258 version of an item is always better than the 245 version of the same item. But other than that, very few pieces of gear can be recommended in a vacuum. Most of the time, your best choice depends on what other gear you already own and what gear you will have easy access to in the future. Be smart, do your homework, and find your own way. Now, there are clearly smart ways to rank (Enlightenment > Cold Convergence), but if I did all the work for you, would that be any fun?

I’m sure I mixed up some of the Ally/Horde versions of Trial gear. My apologies. Post those and any other corrections in the comments; I’m sure there will be many.

Head | Neck | Shoulders | Back | Chest | Wrist | Hands | Waist | Legs | Feet
Ring | Staff | MH | OH | Wand | Trinket

Head

Crit

Tier 9 (258)
Tier 9 (245)
Tier 9 (232)

Transcendence (Ony25, 245)
Transcendence (Ony10, 232)
Clouded Sight (EoT, 245)
Luminescence (Mim25h, 239)

Haste

(none)

Both

Transcendence (Ony25, 245)
Transcendence (Ony10, 232)
Tier 8 Shadow (226)

Neck

Crit

Binding Elements (Jarax10h, 245)
Binding Elements (Jarax10, 232)

Haste

Meticulous Timing (XT25h, 239)
Renewal (Council25h, 239)

Both

Val’kyr (Twins25h, 258)
Val’kyr (Twins25, 245)

Shoulders

Crit

Tier 9 (258)
Tier 9 (245)
Tier 9 (232)

Haste

Revered Mortality (EoT, 245)

Both

(none)

Back

Crit

Maiden’s Favor (Anub25h, 258)
Maiden’s Favor (Anub25, 245)
Sullen Goddess (Freya25h, 239)
Asimov (Mim25, 232)

Haste

Fervent Crusader (Tribute Chest 10h, 258)
Refreshing Winds (Beasts25h, 258)
Refreshing Winds (Beasts25, 245)
Sunglimmer (Algalon quest 25, 239)

Both

Bitter Incantation (Tribute Chest 10h, 258)
Sapphiron Drape (Ony25, 245)
Sapphiron Drape (Ony10, 232)
Pennant Cloak (Sarth+2d, 226)

Chest

Crit

Tier 9 (258)
Tier 9 (245)
Tier 9 (232)

Moonshroud (Crafted, 245)

Haste

Ascent (Beasts25h, 258)
Ascent (Beasts25, 245)

Both

Merlin (Crafted, 245)
Umbral Brute (Kologarn25, 226)

Wrist

Crit

Moonshroud (Crafted, 245)

Haste

Ashen Saint (Anub25h, 258)
Ashen Saint (Anub25, 245)
Grasps of Reason (XT25h, 239)

Both

Bejeweled (Crafted, 245)

Hands

Crit

(none)

Haste

Tier 9 (258)
Tier 9 (245)
Tier 9 (232)

Both

Lifeless Touch (Anub25h, 258)
Lifeless Touch (Anub25, 245)
Pharos (Algalon25, 239)

Waist

Crit

Eternal (Anub10h, 245)
Eternal (Anub10, 232)
Starwatcher (Algalon25, 239)
White Dawn (Crafted, 226)

Haste

Tenebrous Mist (Beasts25h, 258)
Tenebrous Mist (Beasts25, 245)

Both

(none)

Legs

Crit

Demonic Messenger (Jarax10h, 245)
Demonic Messenger (Jarax10, 232)

Haste

Tier 9 (258)
Tier 9 (245)
Tier 9 (232)

Soothing Touch (Jarax25h, 258)
Soothing Touch (Jarax25, 245)

Both

(none)

Feet

Crit

Grieving Soul (Twins10h, 245)
Grieving Soul (Twins10, 232)
Savior’s (Crafted, 226)

Haste

Mourning Widow (Champions25h, 258)
Mourning Widow (Champions25, 245)
Fiery Resolution (Leviathan25h, 239)
Spellslinger’s (Crafted, 226)

Both

False Oracle (Yogg25h, 239)

Ring

Crit

Lurid Manifestation (Anub25, 258)
Lurid Manifestation (Anub25, 245)
Heartmender Circle (EoT, 245)
Dragonslayer (Ony25 quest, 245)

Haste

Darkmender (Jarax25h, 258)
Darkmender (Jarax25, 245)
Conductive (Mim25h, 239)

Both

Pyrelight (Ignis25, 226)
Manifested Pain (Kel’Thuzad25, 226)

Staff

Crit

Clemency (Tribute chest 25h, 258)
Endless Winter (Hodir25h, 239)
Rapture (Council25, 232)

Haste

Icecore (Hodir10h, 232)
Lifebinder (Freya25, 232)

Both

Enlightenment (Twins10h, 245)
Enlightenment (Twins10, 232)
Cold Convergence (Anub10h, 245)
Cold Convergence (Anub10, 232)

Main Hand

Crit

Argent Resolve (Anub10h, 245)
Argent Resolve (Anub10, 232)
Constellus (Hodir25h, 239)
Fang of the Mystics (Ony25, 245)
Fang of the Mystics (Ony10, 232)

Haste

Guiding Star (Razor25, 232)

Both

Misery’s End (Anub25h, 258)
Misery’s End (Anub25, 245)
Heartcrusher (Tribute Chest 10h, 245)
Silver Disciple (Champions10h, 245)
Silver Disciple (Champions10, 232)
Soulscribe (Yogg25, 232)
Aesuga (Vezax10h, 232)

Off-hand

Crit

Searing Light (Twins25h, 258)
Searing Light (Twins25, 245)

Haste

Ironmender (Kolo25, 226)

Both

(none)

Wand

Crit

Creation (Ignis25, 232)

Haste

(none)

Both

Imprisoned Souls (Beasts10h, 245)
Imprisoned Souls (Beasts10, 232)
Lost Souls (Vezax25, 232)

Trinkets

Here’s all you need to know about trinkets in 3.2.

Solace (Jarax25h, 258)
Solace (Jarax25, 245)
Talisman of Resurgence (EoT, 245)

There are lots of great trinkets from Ulduar. If you don’t already have Broodmother (super-power) and Spark of Hope (super-longevity), it’s well worth doing a run or two of Ulduar 10 for those beauties. The others are generally replaceable by the newer trinkets (primarily Solace).

Show of Faith (Yogg25h, 239)
Meteorite Crystal (Algalon10, 226)
Pandora’s Plea (Mim25, 226)
Scale of Fates (Thorim25, 226)
Sif’s Remembrance (Thorim10h, 226)
Eye of the Broodmother (Razor10, 219)
Spark of Hope (Kolo10, 219)

(And yes I left Energy Siphon and Binding Light off the list intentionally. It’s my list, I can do what I want!)

(The limb upon which I step grows thin and weak. It begins to creak under my modest weight, threatening to send me to the lions roaring below. Fade…levitate…don’t fail me now!)

Graduate-level? That’s right. This is not a guide for the fresh 80, although if that’s you, hopefully you will find it interesting nonetheless. For reference, here is the short and long form of Disc Stats 101 for the Up & Coming:

Q: OMG HELP!
A: Stack more spellpower and intellect.

There you go. See you in a couple of months.

This is also not a guide for the PhDs among you. You’ll know what you need better than I could ever tell you. Go read another analysis of the HPS and HPM of Greater versus Flash Heal and report back to me.

This is a guide for the rest of us. Geared enough to be confident, smart enough to be willing to adjust to changing situations.

Preface

First of all, this guide wouldn’t be needed without the Great Penance Nerf of ’09. Simple as that. Prior to that, our HPS (yes, I said it) was excellent. But with the extra time between casts of the best healing spell in the game (I said that too), our healing has changed. I’m no longer able to comfortably keep up a tank the way I used to. Other healers have been buffed, we’ve been nerfed. I’m not here to complain, but to discuss how to adjust, by selecting the proper stats for your gear and gems.

Second: any playstyle recommendation is totally dependent on the context. Are you over-geared for the content you’re in? Are you running with druids or with pallies? Are your other healers shit-hot at what they do, or do you end up carrying some of their weight? And on and on…I’m convinced that when you add up all of those factors for any group and for any encounter, there actually is a single correct response to the situation. By that I mean there is a correct gearing plan and a correct spell selection. But because the factors are so many, it’s impossible to nail down a single overarching recommendation. You just need to be smart and flexible.

Third – and last comment before we get started – the days of min/max are behind us. You can ignore everything you read here and anywhere else and still do well for the most part. If you enjoy improving your play (as I do), and don’t build computer simulations to evaluate specs and spell priorities, then read on.

Ok. Let us begin.

A few priests to consider

Wandering the hallowed halls of the interwebz I stumbled across a few priests that caught my eye. These are all folks with Algalon under their belts, in the top echelon of the priesthood. These are not necessarily the top three priests in the world, but they’re obviously smart, creative, well geared, and in the top strata of what they do. All values are taken straight off armory, so no buffs.  I’ve linked their profiles, but who knows what changes they will have made since I saw them.

Priest Spellpower Crit Haste Intellect

Peter

2158

42%

6%

1277

Paul

2441

26%

18%

1410

Mary

2282

27%

13%

1576

Oh my. One stacked crit beyond what most people consider normal. One is an unabashed intellect stacker. And one stacked spellpower and haste. Who do we listen to?

The rest of this post is about the stats you can stack, why you would stack them, and why you’re nuts if you don’t do as I say.

On haste

Haste is sexy. As in, crazy sexy cool. As much as we love to see our crit bubbles, the feeling of a Greater Heal flying off your golden hands at light speed is just…awesome.

There is a lot of discussion about the haste cap for discipline. I won’t rehash the numbers, except to say you can easily find plenty of wrong information. The truth is that with 5% haste from gear, your GCD is capped at one second while under the influence of Borrowed Time and normal 25-man raid buffs. See here. The same one second cap applies to the cast time of Flash Heal.

That’s a soft cap. You can stack haste well beyond 5% and get plenty of benefit:

  • Any time you aren’t casting with Borrowed Time up
  • Any time you don’t have a full set of hasty raid buffs
  • Any time you’re casting a Penance, Greater Heal, or Prayer of Healing

These are real possibilities, which is why haste is not hard-capped. Every point of haste always decreases the cast time of Penance, GH, and PoH. So depending on your spell-casting priorities, you may receive tremendous benefit from haste well beyond the 5% soft cap.

Why stack haste? If you’re on full-time tank duty, in a stressed environment (meaning you can’t be raid-shielding to activate BT as much as you might like). You’ll benefit from haste on most of your Flash Heals…any that don’t immediately follow a shield. And (the limb creaks ominously) your Greater Heals will be significantly better. A haste gearset goes very nicely with a Greater Heal build. GH can be a very good spell, despite what we’ve come to believe, especially if you adjust your spec to include Divine Fury and Improved Healing. And with haste on your side, your heals will actually be useful, and not just overheal.

In other words, there is a new style of discipline tank healing – GH plus haste – and it’s on the rise. You may be a GH hater, but leave it open for now. It’s a viable solution to our tank-healing woes.

Problems? Well, even with a lot of haste, we’re not paladins. Your heals still might not land fast enough. And they certainly won’t be big heals either relative to what a pally can put out. But haste will put you back in the HPS game for sure.

On crit

You know about crit. Not much to say here, except to remind you that as of 3.1, Divine Aegis bubbles will stack. You get a maximum cumulative bubble of 10k. Since DA bubbles are 30% of the original heal, you will get 10k protection for every 33k of critical healing you do. (Only crit heals count towards that, of course.) If you’re on tank duty, spamming everything you’ve got, there is no way you’ll keep up with that.

Some quick math, which you’re welcome to skip. Let’s say you’re doing 1000 hps. If your crit rate is 100%, that means you’re healing for 1500 per second, all crit, giving you 450 protection from DA. Scale those numbers however you want; there’s no way that you’ll be overshooting the 10k cap on DA while on a boss. A reasonable number for DA protection per second would be on the order of 1000.

That’s my new benchmark stat, by the way. Divine Aegis protection per second: DAPPS. “Maximize your DAPPS as a disc priest.” Meme it up.

Why stack crit? To boost your DA mitigation, of course. Your DAPPS will scale linearly with your crit rate. More crit also means higher uptime on Inspiration, but that should not be an issue; it will be up nearly 100% for any reasonable values of crit on a spamming tank healer.

A  disc priest’s shields and DA bubbles are the heart and soul of our spec. We are the best mitigators in the game.  It would seem that our unique value to a raid would be in direct proportion to the strength of our mitigation. And there are two ways to increase your mitigation: get more spell power, and get more crit.

Oh, by the way, spell power

Power Word: Shield does not benefit from haste (except via a lower GCD). It does not benefit from crit (except that the glyph’s heal can now crit). It does not benefit from intellect. The only way to increase the size of your shield is to add spell power.

To the degree that shields are part of your rotation, you need to be boosting your spell power. For a long time, it was the only stat I gemmed.  You can’t go wrong stacking spell power.

Of course, spell power helps all of your spells, not just shields.

On intellect

(The sound of snapping wood fills the night air. Guttural growls from the beasts below spark adrenaline rushes of fear. I could still turn back…)

As far as I’m concerned, intellect is a special-purpose stat. Of all the fights in the game, of all the different types of groups and healing teams, there are relatively few that require mana pools bigger than what you get from the gear you receive when you’re playing level-appropriate content.

There, I said it.

If you’re a PhD, you might argue with me, saying that 99% of the fights you’re working on require massive mana pools because of the dps requirements of hard mode Yogg, etc. Great. But if you’re at that level, what are you doing here?

All disc priests love their intellect. Some stack int for the sheer joy of the massive mana pool we get from Mental Strength. Some love to be the last person still healing in long fights. Some like to have a huge insurance policy for when things go horribly awry. And some believe that because intellect is related to crit that in fact it’s not merely a regen stat, but a combo regen+throughput stat.

It’s not. It takes 167 intellect to give you 1% crit. That’s eight epic gems. If you’re trying to get crit rating, do not stack intellect. If you’re using the additional crit benefit of intellect to justify stacking it, you’re deluding yourself.

You should power-on the intellect if and only if you are mana starved. It is a regen stat, and it is our best regen stat without question. If you end fights with half your mana and with shadowfiend off cooldown, you do not need more mana, and therefore you do not need to stack intellect. However, if you’re doing fights that require constant spamming of your biggest heals, and you struggle to last long enough, intellect is the clear choice.

On spirit & mp5

Every time a discipline priest slots a gem with mp5 on it, a new death knight is born.

Every time a disc priest uses more than one purified gem, a rogue starts an arena team.

Every disc priest who uses a spirit trinket (one exception) has secured themselves a dossier and an active case at the Internal Affairs department at Discipline Central Oversight.

If you need mana, get more intellect. Or, for more modest mana boosts, use one of a few solid trinkets that will extend your mana pool more than you probably think. Use a single purified gem to activate your meta. Otherwise, do not justify using any blue-tinted gem with issues of regen or even socket bonuses.

I’m watching you.

My role in 3.2, and its gearing implications

In 3.1, I found my role to be a supportive tank healer and a supportive raid healer. I could be assigned to a tank, but still shield the raid a tremendous amount. This allowed me to keep up Borrowed Time (and my 4-piece bonus). But in 3.2, I’m finding a lot less time for shielding. To make myself useful, I’m leaning heavily in the direction of a major increase in DAPPS. This is something that no other class can do. I could stack haste, but I’ll still never approach the sick amount of healing done by our druids and holy pallies (with whom I share tank duties).

So my gearup plan for 3.2 is a massive buildup of crit first, spellpower and haste second. I will be solidifying my unique role as a mitigator, rather than trying to close the unclosable gap in HPS.

In conclusion

  • Spell power is always good. It boosts your healing spells and your mitigation.
  • Intellect is usually bad. If you need more of it, you’ll know it, but do not listen to anyone trying to tell you it’s the überstat for discipline priests. You should have plenty on your gear already for what you need. Intellect does not add any (significant) throughput; it is purely for longevity, and it excels at its job.
  • Haste is fun and fantastic for burst tank healing. It will improve your throughput and ensure that you run out of mana sooner.
  • Crit will boost mitigation (which we now call DAPPS) and of course your overall HPS.

Next up…

A crit-oriented gearup plan for 3.2. That is, if I survive the fall and evade the lions awaiting below…