Penance Priest

Discipline Priest Blog

Showing posts with label divine aegis. Show all posts
Showing posts with label divine aegis. Show all posts

It seems to be a good time for a review of this class-defining talent. I’ve seen many questions about it recently and tons of misunderstandings about how it works. So I started writing a little “hey guys, don’t forget!” piece. It kind of got out of hand. Honest…this really did start out as a simple article, but once I got going, I realized how much there is to talk about! It’s a simple talent, but once you start thinking it through, you’ll see how valuable it is to understand its nuances and implications.

Also, as you’ll see, you can’t really discuss Divine Aegis without including Inspiration and Grace in the mix. They’re all secondary effects of your healing spells.

In fact, I confess. This isn’t an article about Divine Aegis. It’s really about taking your understanding of discipline to a higher level.

There’s a little bit of math in here, but it’s junior high school stuff. No rocket science, I promise.

 

First, the definition of Divine Aegis:

Critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 12 sec.

Here’s the update to the talent that made us go all a-flutter back in 3.1. It’s an old change at this point, but I still see people forgetting about it:

Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target).

You can stack DA bubbles up to a max of 10k hp on a level 80 friendly. That was big news; before that change, DA was binary (on or off), and confusion was rampant about how it worked in practice. (I.e., what happens when you crit several times in a row?) The 3.1 version of Divine Aegis also takes into account overheal, which makes it just… mwah.

I’ll be using that word (“binary”) quite a lot. It’s just fancytalk for an on/off switch, something with no gray area. Shadowform is binary (you’re in it or you’re not), as is pregnancy, a coin-flip, and whether or not you’re Chuck Norris. There is no gray zone in binaryland.

Detour!

Here is the definition of a very related talent, Inspiration, which you are not allowed to skip, ever, ever, for any reason, go Inspiration or go home:

Reduces your target's physical damage taken by 10% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.

The same damage-reduction buff is provided by resto shaman in their Ancestral Healing talent.

One more talent, not entirely related, but relevant for our purposes here. The tank-healing disc priest’s wannabe scaling talent, Princess Grace herself:

Your Flash Heal, Greater Heal, and Penance spells have a 100% chance to bless the target with Grace, increasing all healing received from the Priest by 3%. This effect will stack up to 3 times. Effect lasts 15 sec. Grace can only be active on one target at a time.

Only a few spells will proc Grace, but once it’s up, the healing bonus will benefit all of your healing spells. (But no one else benefits; just you.)

I haven’t forgotten that this is supposed to be an article about Divine Aegis. Sort of.

Secondary healing-effect matrix

I wish I had a catchier name for it. Let me know if you come up with one.

Let’s look at which of these secondary effects can be applied when you cast a healing spell. Entries in the table marked “crit%” will only proc when you crit, so not every cast of Flash Heal will proc Inspiration, for example. A “yes” in a column means every cast will proc the effect, not just criticals.

  Divine Aegis

Inspiration

Grace

Flash Heal

crit%

crit%

Yes

Greater Heal

crit%

crit%

Yes

Penance

crit% (*)

crit% (*)

Yes (*)

Binding Heal

crit% (*)

crit% (*)

No

PoM

crit% (*)

crit% (*)

No

PoH

crit% (*)

crit% (*)

No

PW:Shield

crit% (glyph)

No

No

Renew

No

No

No

Entries with an asterisk (*) have multiple chances to proc. Other than Penance, these are multi-target heals, so each target will only get at most one application of each effect at a time. Penance, however, can proc multiple times on the same target.

Power Word: Shield cannot proc Divine Aegis, although the heal from the Glyph can. The DA bubble will be 30% of the 20% heal from the glyph. It’s not much, but it’s there. (Also, it's currently bugged so that it only procs DA on shields you cast on yourself.)

Remember the different natures of these three effects. This is important!

  • Inspiration is binary; it’s either up on your target or it ain’t.
  • Grace is a three-step platform. It has zero, one, two, or three stacks on your target, for 3%, 6%, or 9% increased healing.
  • Divine Aegis is a gradual scale from zero to 10k.

You know what? Just because I think it’s really important, I’ll make a graph.

Divine Aegis scales with ____

Quick! Fill in the blank.

If you said “crit,” you’re right!

If you said “spell power,” you’re right!

If you said “haste,” you’re still right, but the relationship is a little more complex. Haste is one of the best stats for a tank-healing disc priest, and certainly speeding up your spell-casts will speed up the application of DA bubbles. But spell power and crit will be easier for us to analyze, frankly, and haste’s effect on DA is more diffuse. We’re not going to get into issues of boss-swing timers, or how fast you can build up DA to its maximum vs. how fast a boss can clobber that bubble. For now, we’ll focus just on maximizing the DA bubble through spell power and crit, and try to assess which stat will have a bigger impact on your DA mitigation.

Average DA per cast

Let’s start with some basic calculations to figure out an average amount of DA mitigation you get for every spell you cast. We’ll use Flash Heal as a reference.

Crit Heal Size = (base heal size) * 1.5
DA Bubble = (crit heal size) * 0.3
Average DA per cast = (DA bubble size) * (your crit rate)

or

Average DA per cast = (base heal size) * 1.5 * 0.3 * (your crit rate)

The last line is the one that’s the most interesting. Average DA per cast shows the average amount of bubbly protection you get per cast. You won’t get a DA bubble on every cast, of course. This is just an average.

So, how do you raise your average DA per cast? More spell power, and/or more crit. Our next job is to figure out which is better, if your goal is to maximize this mitigation effect.

Spell power vs. crit

If your base Flash Heal hits for 5000, that means you’ll crit-heal for 7500. When you crit, a DA bubble will be created for 30% of that amount, or 2250. And if you have a 40% crit rate, your average DA per cast will be 900. That means: on average, every time you cast Flash Heal, you will see 900 hp of DA mitigation applied to your target. To build up 10k of mitigation (the max we can have at any one time), it will take approximately eleven casts of Flash Heal. Odds are some of that DA bubble will have been chipped away in the time it takes you to cast that many spells.

Now, consider how much your spells benefit from stacking spell power versus stacking crit. Again, I’ll be using Flash Heal as an example. I’m definitely going to ignore the bonus crit from Improved Flash Heal, and I will also ignore bonus healing effects such as Grace and Guardian Spirit.

We’ll take a nicely-geared ICC priest as our baseline, then see what happens when we add a crit gem versus what happens when we add a spell power gem.

The baseline priest will have 3400 spell power and 40% crit rating (raid buffed). Priest “A” will add a single smooth king’s amber; priest “B” will add a single runed cardinal ruby. Let’s peek at what happens, shall we? We turn to Zusterke’s excellent Spell Calculator, which, while it’s a work in progress, is awesome.

Baseline

With crit gem

With SP gem

Flash Heal

4972

4972

4991

Crit heal amount

7458

7458

7486.5

Avg FH amount

5966.4

5977.2

5989.2

DA amount

2237.4

2237.4

2246.0

Avg DA per cast

894.96

904.7

898.4

Total Avg Heal + DA

6861.4

6881.9

6887.6

WHOA NUMBAHS!! Let’s go through them slowly.

The first three rows show how much your Flash Heal hits for, not including Divine Aegis. The base heal, the crit heal, and an average that includes your crit rate. So our baseline priest will see an average Flash Heal of 5966, which assumes that 40% of his casts will crit. The average heal amount is in the blue-tinted row.

The next two rows show how much DA mitigation we can expect. The first row, “DA amount,” shows how much of a DA bubble you’ll see when you crit. The next row, tinted orange, shows the average amount of DA per cast, which we discussed above.

If you add the two tinted columns together, you’ll get the total amount Flash Heal will hit for, including DA mitigation. This total is in the dark gray row.

As you can see, using a crit gem will increase the size of your DA bubble more than it will if you use a spell power gem. (This is in the orange row.) However, the spell power gem will increase your average heal amount more than the crit gem will (the blue row).

The net effect? Both crit and spell power will benefit you. Crit has a bigger effect on DA, while spell power has a bigger effect on your base heal. Overall, spell power is more powerful.

Chances to proc

In every discussion I’ve seen about Greater Heal, someone makes the point that two Flash Heals have more chances to proc Divine Aegis than a single Greater Heal. Do you see the flaw in that thinking?

I sure hope so! DA is not binary. It scales. So while GH takes twice as long to cast as FH, it also has twice the average DA per cast. Over the long haul, they will create very similar amounts of DA mitigation. One will create smaller shields more often, the other will create fewer, larger shields.

(That’s a quickie generalization that doesn’t take into account Divine Fury or your use of Borrowed Time to accelerate GH, nor does it take into account the crit bonus from Improved Flash Heal. I’m merely debunking the idea that “chance to proc” is relevant at all when it comes to Divine Aegis.)

The other two secondary effects (Inspiration and Grace) both work on a chance-to-proc basis. Inspiration is binary, and can be applied by any direct heal. Grace is stair-stepped. So if you need to apply Grace quickly, you need to cast more spells (or use Penance for a triple-shot).

Here’s that graph again! So simple, but it shows so much.

Smooth vs. spiky DA

Here again is our formula, which illustrates how DA scales with spell power and crit rating.

Average DA per cast = (base heal size) * 1.5 * 0.3 * (your crit rate)

As a thought experiment, I’m going to go to the lab and create two Frankenpriests. The first one will be monstrously oversized in the spell power department, but barely have any crit rating at all. This means he will almost never crit, but when he does, the DA bubble will be tremendous because of his super-sized spell power. Spiky DA.

Frankenpriest #2 will have insane amounts of crit, but just a tiny bit of spell power. He’ll be critting on every cast, but each DA bubble will be small. Smooth DA.

Over the long term, the DA protection these two deformed priests provide might very well be equal, or close to it. However, Frankenpriest #1 will be creating huge bubbles (rarely), and Frankenpriest #2 will be creating a large number of tiny bubbles.

Which is better? Well, as long as you’re not overshooting the 10k cap (in between boss swings), either should be fine. Just get your DA up as high as you can, as quickly as you can.

But certainly having a higher crit rate is one way to take the RNG out of the equation. If you had 100% crit, you would never wonder if you got a DA bubble. You’d have one every time. So the higher your crit rate, the less of a factor RNG will be for your tank heals. And we all know that bosses don’t kill tanks; RNG kills tanks.

So in a sense, the smoother DA profile (higher crit rating) is better for maximizing your mitigation. Marginally. If you go telling anyone I just advised you to stack crit, I will deny it vehemently.  Because tank healing is not only about Divine Aegis. If at any point your tank’s green bar dips below 100% -- and it certainly will – the priest with more spell power will be helping more. Go back up to the blue row in my chart above. Spell power is still the way.

Short story: Get tons of crit on your gear, and gem for spell power.

In sum

I’m exhausted! We just covered an entire semester of Disc Priest University in under 2500 words. Your summary is this:

  • Divine Aegis is good.
  • It scales with spell power and crit rating.
  • DA scales better with crit than with SP, but overall, you benefit more from SP than from crit.
  • DA protection is not binary; it can scale up to 10k of mitigation at any time.

One of the smartest members of the priesthood has done an excellent write-up of how crit and haste play out in practice. Well, in theory. In theoretical practice. Go check it out—Zusterke has done a splendid job of exposing the interlocking mechanics of these two stats.

He's concerned primarily with tank-healing throughput, which is of course what these two stats are all about.

TL;DR? Not sure I want to do this at all, because the article is not that long, and it's very well written. He quickly shows how a balanced profile gives the biggest boost to HPS, but that crit is slightly superior overall. Don't just take this over-simplified conclusion for granted though; his article is very nicely done and a fascinating read. I love good thinking!!

Enjoy, and have a safe & happy new year!

(The limb upon which I step grows thin and weak. It begins to creak under my modest weight, threatening to send me to the lions roaring below. Fade…levitate…don’t fail me now!)

Graduate-level? That’s right. This is not a guide for the fresh 80, although if that’s you, hopefully you will find it interesting nonetheless. For reference, here is the short and long form of Disc Stats 101 for the Up & Coming:

Q: OMG HELP!
A: Stack more spellpower and intellect.

There you go. See you in a couple of months.

This is also not a guide for the PhDs among you. You’ll know what you need better than I could ever tell you. Go read another analysis of the HPS and HPM of Greater versus Flash Heal and report back to me.

This is a guide for the rest of us. Geared enough to be confident, smart enough to be willing to adjust to changing situations.

Preface

First of all, this guide wouldn’t be needed without the Great Penance Nerf of ’09. Simple as that. Prior to that, our HPS (yes, I said it) was excellent. But with the extra time between casts of the best healing spell in the game (I said that too), our healing has changed. I’m no longer able to comfortably keep up a tank the way I used to. Other healers have been buffed, we’ve been nerfed. I’m not here to complain, but to discuss how to adjust, by selecting the proper stats for your gear and gems.

Second: any playstyle recommendation is totally dependent on the context. Are you over-geared for the content you’re in? Are you running with druids or with pallies? Are your other healers shit-hot at what they do, or do you end up carrying some of their weight? And on and on…I’m convinced that when you add up all of those factors for any group and for any encounter, there actually is a single correct response to the situation. By that I mean there is a correct gearing plan and a correct spell selection. But because the factors are so many, it’s impossible to nail down a single overarching recommendation. You just need to be smart and flexible.

Third – and last comment before we get started – the days of min/max are behind us. You can ignore everything you read here and anywhere else and still do well for the most part. If you enjoy improving your play (as I do), and don’t build computer simulations to evaluate specs and spell priorities, then read on.

Ok. Let us begin.

A few priests to consider

Wandering the hallowed halls of the interwebz I stumbled across a few priests that caught my eye. These are all folks with Algalon under their belts, in the top echelon of the priesthood. These are not necessarily the top three priests in the world, but they’re obviously smart, creative, well geared, and in the top strata of what they do. All values are taken straight off armory, so no buffs.  I’ve linked their profiles, but who knows what changes they will have made since I saw them.

Priest Spellpower Crit Haste Intellect

Peter

2158

42%

6%

1277

Paul

2441

26%

18%

1410

Mary

2282

27%

13%

1576

Oh my. One stacked crit beyond what most people consider normal. One is an unabashed intellect stacker. And one stacked spellpower and haste. Who do we listen to?

The rest of this post is about the stats you can stack, why you would stack them, and why you’re nuts if you don’t do as I say.

On haste

Haste is sexy. As in, crazy sexy cool. As much as we love to see our crit bubbles, the feeling of a Greater Heal flying off your golden hands at light speed is just…awesome.

There is a lot of discussion about the haste cap for discipline. I won’t rehash the numbers, except to say you can easily find plenty of wrong information. The truth is that with 5% haste from gear, your GCD is capped at one second while under the influence of Borrowed Time and normal 25-man raid buffs. See here. The same one second cap applies to the cast time of Flash Heal.

That’s a soft cap. You can stack haste well beyond 5% and get plenty of benefit:

  • Any time you aren’t casting with Borrowed Time up
  • Any time you don’t have a full set of hasty raid buffs
  • Any time you’re casting a Penance, Greater Heal, or Prayer of Healing

These are real possibilities, which is why haste is not hard-capped. Every point of haste always decreases the cast time of Penance, GH, and PoH. So depending on your spell-casting priorities, you may receive tremendous benefit from haste well beyond the 5% soft cap.

Why stack haste? If you’re on full-time tank duty, in a stressed environment (meaning you can’t be raid-shielding to activate BT as much as you might like). You’ll benefit from haste on most of your Flash Heals…any that don’t immediately follow a shield. And (the limb creaks ominously) your Greater Heals will be significantly better. A haste gearset goes very nicely with a Greater Heal build. GH can be a very good spell, despite what we’ve come to believe, especially if you adjust your spec to include Divine Fury and Improved Healing. And with haste on your side, your heals will actually be useful, and not just overheal.

In other words, there is a new style of discipline tank healing – GH plus haste – and it’s on the rise. You may be a GH hater, but leave it open for now. It’s a viable solution to our tank-healing woes.

Problems? Well, even with a lot of haste, we’re not paladins. Your heals still might not land fast enough. And they certainly won’t be big heals either relative to what a pally can put out. But haste will put you back in the HPS game for sure.

On crit

You know about crit. Not much to say here, except to remind you that as of 3.1, Divine Aegis bubbles will stack. You get a maximum cumulative bubble of 10k. Since DA bubbles are 30% of the original heal, you will get 10k protection for every 33k of critical healing you do. (Only crit heals count towards that, of course.) If you’re on tank duty, spamming everything you’ve got, there is no way you’ll keep up with that.

Some quick math, which you’re welcome to skip. Let’s say you’re doing 1000 hps. If your crit rate is 100%, that means you’re healing for 1500 per second, all crit, giving you 450 protection from DA. Scale those numbers however you want; there’s no way that you’ll be overshooting the 10k cap on DA while on a boss. A reasonable number for DA protection per second would be on the order of 1000.

That’s my new benchmark stat, by the way. Divine Aegis protection per second: DAPPS. “Maximize your DAPPS as a disc priest.” Meme it up.

Why stack crit? To boost your DA mitigation, of course. Your DAPPS will scale linearly with your crit rate. More crit also means higher uptime on Inspiration, but that should not be an issue; it will be up nearly 100% for any reasonable values of crit on a spamming tank healer.

A  disc priest’s shields and DA bubbles are the heart and soul of our spec. We are the best mitigators in the game.  It would seem that our unique value to a raid would be in direct proportion to the strength of our mitigation. And there are two ways to increase your mitigation: get more spell power, and get more crit.

Oh, by the way, spell power

Power Word: Shield does not benefit from haste (except via a lower GCD). It does not benefit from crit (except that the glyph’s heal can now crit). It does not benefit from intellect. The only way to increase the size of your shield is to add spell power.

To the degree that shields are part of your rotation, you need to be boosting your spell power. For a long time, it was the only stat I gemmed.  You can’t go wrong stacking spell power.

Of course, spell power helps all of your spells, not just shields.

On intellect

(The sound of snapping wood fills the night air. Guttural growls from the beasts below spark adrenaline rushes of fear. I could still turn back…)

As far as I’m concerned, intellect is a special-purpose stat. Of all the fights in the game, of all the different types of groups and healing teams, there are relatively few that require mana pools bigger than what you get from the gear you receive when you’re playing level-appropriate content.

There, I said it.

If you’re a PhD, you might argue with me, saying that 99% of the fights you’re working on require massive mana pools because of the dps requirements of hard mode Yogg, etc. Great. But if you’re at that level, what are you doing here?

All disc priests love their intellect. Some stack int for the sheer joy of the massive mana pool we get from Mental Strength. Some love to be the last person still healing in long fights. Some like to have a huge insurance policy for when things go horribly awry. And some believe that because intellect is related to crit that in fact it’s not merely a regen stat, but a combo regen+throughput stat.

It’s not. It takes 167 intellect to give you 1% crit. That’s eight epic gems. If you’re trying to get crit rating, do not stack intellect. If you’re using the additional crit benefit of intellect to justify stacking it, you’re deluding yourself.

You should power-on the intellect if and only if you are mana starved. It is a regen stat, and it is our best regen stat without question. If you end fights with half your mana and with shadowfiend off cooldown, you do not need more mana, and therefore you do not need to stack intellect. However, if you’re doing fights that require constant spamming of your biggest heals, and you struggle to last long enough, intellect is the clear choice.

On spirit & mp5

Every time a discipline priest slots a gem with mp5 on it, a new death knight is born.

Every time a disc priest uses more than one purified gem, a rogue starts an arena team.

Every disc priest who uses a spirit trinket (one exception) has secured themselves a dossier and an active case at the Internal Affairs department at Discipline Central Oversight.

If you need mana, get more intellect. Or, for more modest mana boosts, use one of a few solid trinkets that will extend your mana pool more than you probably think. Use a single purified gem to activate your meta. Otherwise, do not justify using any blue-tinted gem with issues of regen or even socket bonuses.

I’m watching you.

My role in 3.2, and its gearing implications

In 3.1, I found my role to be a supportive tank healer and a supportive raid healer. I could be assigned to a tank, but still shield the raid a tremendous amount. This allowed me to keep up Borrowed Time (and my 4-piece bonus). But in 3.2, I’m finding a lot less time for shielding. To make myself useful, I’m leaning heavily in the direction of a major increase in DAPPS. This is something that no other class can do. I could stack haste, but I’ll still never approach the sick amount of healing done by our druids and holy pallies (with whom I share tank duties).

So my gearup plan for 3.2 is a massive buildup of crit first, spellpower and haste second. I will be solidifying my unique role as a mitigator, rather than trying to close the unclosable gap in HPS.

In conclusion

  • Spell power is always good. It boosts your healing spells and your mitigation.
  • Intellect is usually bad. If you need more of it, you’ll know it, but do not listen to anyone trying to tell you it’s the überstat for discipline priests. You should have plenty on your gear already for what you need. Intellect does not add any (significant) throughput; it is purely for longevity, and it excels at its job.
  • Haste is fun and fantastic for burst tank healing. It will improve your throughput and ensure that you run out of mana sooner.
  • Crit will boost mitigation (which we now call DAPPS) and of course your overall HPS.

Next up…

A crit-oriented gearup plan for 3.2. That is, if I survive the fall and evade the lions awaiting below…

This blog was mis-named. It should have been "Divine Aegis Priest," but the marketing folks told me it has no snap. Divine Aegis is, I believe, the defining talent for disc priests. Penance is pretty, not to mention awesome. But DA is awesomer. (And it's pretty too.)

The 30% additional damage mitigation is huge. DPS classes have had various versions of critical strike damage bonus talents (e.g., Ruin for warlocks, and now Shadow Power for spriests). DA acts as our equivalent of a critical heal bonus.

The math is simple, but worth considering. Let's say you have a heal that hits for 1000, crits for 1500. The DA shield adds an addition 30% of that, or 450 mitigation, bringing your net to 1950. This is essentially the same as a 100% critical heal bonus.

Divine Aegis: Increases your critical heal bonus by 100%. Like, omg.

Once I really grokked the power of this talent, I began stacking crit. I bought Xiri's Gift, and Wristguards of Tranquil Thought, stuff no holy priest would be caught dead in. I started wearing shadow gear, like my Corrupted Soulcloth Pantaloons. My crit rating is over 24%, before you start factoring in Renewed Hope, consumables or raid buffs.

Consider: Prayer of Mending - 5 chances to crit. Penance - 3 chances. Prayer of Healing - 5 chances. Flash/GH/Penance - crit chance probably augmented by Renewed Hope. PW:Shield/Flash - you're spamming these, so you're probably critting like crazy with 'em.

(That's a key point btw. Disc priests have become spammers, like pallies. We don't dodge the 5sr as much as holy priests do, at least in my experience, especially now with Rapture. So while you can't rely on crits to do your healing for you, if you really are spamming, and multi-shotting with PoM and Penance, the crits are going to be constant. Still not as reliable as +heal bonuses, but almost!)

Don't get me wrong: all priests will be stacking crit to some degree by level 80. Shadow priests can now crit on Mind Flay, and Shadow Power gives them a 100% critical bonus. Holy priests have Surge of Light (which is awesome now) and of course Holy Concentration.

The theorycrafters will keep us informed once they figure out the right balance of spellpower/haste/crit/regen. And while I listen carefully to the smart guys, I also play by feel, which is perhaps not the min-max-iest way to play. For now, feel is telling me that crit is worth as much as spellpower for a disc priest, at least at my level and for my play style.

Aegis bubbles everywhere! I am a living HMO...prevention is more powerful than the cure.