Penance Priest

Discipline Priest Blog

Showing posts with label teamwork. Show all posts
Showing posts with label teamwork. Show all posts

One of my most ecstatic moments in game was an hour-long AV back at level 59 in April 2008. I had twinked myself out, fine-tuned my spec (deep disc even back then!), and bought some great Outland greens. This match was particularly epic, featuring some great come-from-behind teamwork Ally-side. Yes, Ally teamwork…believe it.

I wrote this account right after the match. It really needs some editing, but I find that anything I try to do just ends up gutting the urgency and authenticity that was expressed in the moment. Enjoy!

 

Most battles in the Valley are won or lost before they even begin.

You enter the starting gate to prep for battle. You probably don’t know a thing about your fellow soldiers: Do they understand how the Valley works? Are they skilled at their job? And most importantly, do they know how to fight as a team?

But even more than all of that, you are at the mercy of the balance of power. The numbers, pure and simple.

This day we started out far behind. Our twenty to their thirty-five.

This battle was lost before it began.

When you start out at such a deficit, you’re hard-pressed to catch up. Sure, over the first 15 minutes or so you might get a trickle of new soldiers. But by then it’s usually too late.

We missed our initial push to kill the captain, so most of the team ended up back at the starting gate. By then, the enemy had killed our captain and had their full force on the road past Icewing Bunker. We were trapped, unable to move forward. At the bottom of the hill we fought for twenty long minutes, and through sheer force of will, or perhaps with divine intervention, we were able to push them back to Stonehearth Graveyard. And we took that graveyard with relish, and deep relief.

With our captain dead and one tower lost, our side was down hard. We had 200 reinforcements to their 400. In a situation like that, most teams will just lay down and surrender. Not today; our team had a desperate will to win.

Now with a forward graveyard, we were able to mount something resembling an offense. A few soldiers slipped past to Iceblood Garrison and mounted a small insurgence. Most of us were caught in a knot on the Field of Strife. And a large cohort ended up back at the defensive starting gate.

All three groups managed to hold ground. Defense protected Dun Buldar with more strength than the numbers would suggest. The forward group took Tower Point. The group on the Field of Strife made very slow progress forward, not past the field, but at least not being pushed back.

While all this is happening, attrition is wearing down reinforcements on both sides. We’re somehow losing ground more slowly than they are. By 45 minutes in, we’re down 100 to 200.

Tower point changed hands, and changed hands again. We recaptured it at minute 50, with reinforcements fading, 80 to 30. Capturing the tower is not enough: it needs four minutes to burn before it falls. Worth 75 reinforcements, it is the one and only key to victory in today’s battle.

It’s now two minutes later, with two minutes until the tower burns. Reinforcements at 70 to 22. If we can hold for two more minutes, the battle is ours. Most of our team turtles up at Winterax. The one and only goal is to protect the tower…and to stay alive. Only for two minutes more.

Soldiers shouting on comm for the timer…“how long to Tower Point!?” Thirty seconds to fall, with reinforcements now at 65 to 12.

At five seconds to fall, five seconds to victory, we lost the tower. Reinforcements are 60 to 8. Our last hope is gone.

Most of the team is still at Winterax. Shouts go like wild over comm…“Get to Galv!” We’re a short ride from their captain, still alive after surviving our initial attempt. No more than a dozen of us brave the ride across the Field of Strife to Iceblood Garrison. Never in my days in the Valley have I seen Galv go down so quickly, or with so few of us fighting. My own healing spells were shelved for this brief moment of desperation. For this moment, I am no Holy Priest. I am a soldier.

It's not your fault. You're not the original sinner. Your motives were pure, of that I'm convinced. But times have changed, and your services are no longer providing the benefits to the community that they once were. In fact, quite the opposite.

So I will have to put you on notice. You have one month to clear out.

Your only other option is to help us clean up this god-awful mess. The mess begins and ends with:

“LFM Ulduar10, 2300 required…”

Am I geared enough to ...

Stop. Stop right there. Look carefully at this simple question, so innocuous, so common, so flawed. Let's turn it inside out: “If I have X gear, then I will be able to down Y boss.” It sounds weird when you put it that way. We all know that gear does not kill bosses, people kill bosses. But answering the question “yes you have enough gear to down X boss” is feeding that very wrong idea.

Gear does not kill bosses. People kill bosses.

How much spell power do I need to ...

You're not listening.

How much mana ...

No. Not answering.

What gear score do I need to …

Wow-heroes, pack it up.

The Gevlon Experiment

If you haven't already heard about Gevlon's experiment, go read it now. A few months ago, he and his merry band of misfits re-geared themselves in heroic blues and cleared Ulduar. It wasn't pretty, but they did it. Full clear.

Be honest: the first time you heard that – perhaps it was now – didn't it shock you? Impress you? And make you question your own obsession with gear as a ticket to higher-level content?

I'm a fan of Gravity's response to the matter, in which he created a graph to illustrate the wide range of gear requirements for each raid. Because we all know that gear is not totally irrelevant. Just less relevant than many people think.

I know you know that gear isn’t enough

But if I hear one more person asking if they have enough spell power or mana or crit or haste in order to do this or that raid…

/shakes fist
/screams
/pummels people who actually try to answer the question earnestly
/quits trying to bring sanity to this crazy crazy world

Scratch that last one. I’m in it for the long haul.

I <3 Ulduar.

A little context first. In BC I was with a casual raiding guild. It's a concept that I find hard to understand in retrospect -- “casual raiding.” We would wander into TK on Monday night, wipe twice on Solarion, then give up and go run heroics. I hated it. I tried to get people to go into ZA, but they were terrified. They went and leveled their alts instead of progressing their mains.

So I never had the experience of pushing into new content. I got pugged into a few T6 raids, but they were a whirlwind. I was just a hired healbot.

I joined my current guild during a time when (A) Naxx was on farm, with only S3D remaining to be conquered, and (B) Lol Naxx? In other words, until now, WoLK has not exactly provided much of a challenge.

And...more context:

When I first encountered WoW, looking over my friend's shoulder as he was playing, I was completely confused. What the hell was the point of running around, killing a diseased bear, then running to the next bear and killing it? It held zero appeal to me. Then he described instancing. Five people who all needed to work together to accomplish a goal. You couldn't pick any five people, you needed people to fill specific roles. And they couldn't just do what they wanted: the healer had to heal, because there was no extra wiggle room for them to help out damaging the boss. In other words, teamwork. A well-oiled machine. Now THAT sold me.

It's like sports -- individuals who excel in individual events like powerlifting or gymnastics are amazing and inspiring. But more than that, what excites me about sports is when you have great individuals working together as a team, like in basketball or hockey.

Teamwork is why I started my WoW account. I don't mind playing solo or doing dailies. But the high points of WoW are all about the teamwork. And that doesn't mean just having more than one person in a group -- it means coordination, flow, trust, and everyone bringing their A-game to meet a challenge that can't be met without those factors. The more tenuous the situation, the more it demands that everyone is working at 100% capacity, the more satisfying the result. If you only need 90% or even 95% of your attention, it's just not IT.

So. Ulduar.

I love the fact that it's hard. Wiping is stressful. There are two responses to stress: either you give up, or you rise to a higher level. If you want to rise to a higher level, stress is your best friend.

I love the fact that it actually requires 25 people. Not 10 people with 15 tag-alongs. Not one person who knows the fight, 5 people who can listen, and 19 people who only know their best pewpew rotations. You need 25 awake people. Most (if not all) of them have to come prepared, having studied the fights, color-coded their raid frames with key debuffs, etc.

I love how it separates the social players from the serious players. Folks who love bantering even when it's obvious we're unfocused and struggling to make progress, versus folks who want to hunker down and find out what we did wrong and how we can improve.

I love how it brings out the best and the worst in people. Those who somehow forget to flask for a boss, versus those who couldn't imagine not being flasked for a progression boss. Those who ponder and complain in vent when they die, or those who wait patiently (even humbly) in support of those who survived and are still in the thick of it.

(Why would I want to see the worst in people? Of course I don't...but the fact that Ulduar brings out both the best and the worst is, to me, a sign that it hits the mark. Less stress would produce the sort of negative, backsliding results that we experienced because of lazy-mode Naxx; more stress would have us all quitting the game. Just the right amount, and we have progress.)

I love how I died in the fire on my first Razorscale attempt. No excuse -- fire is fire, whether it's the first attempt or the 20th. But I never die to void zones, and here I was so challenged and focused that I missed the obvious. If it were easy I wouldn't love it!

I love how much it stresses not only the individual, but the team. As other bloggers have noted, Ulduar has the potential to tear guilds apart. If that's the only possibility, let's all give up now, shall we? Because it also has the potential to bring teams together. And not in some huggy-feely kind of way, but in a functional, dynamic, higher-order-of-doing-business kind of way. A team that is willing to struggle and succeed is better in the end by a wide margin. Better doesn't mean more higher-level epics, or achievements ticked off the list. It means they have a higher degree of integration, or ability to work as a team, because they've tackled a harder project.

Personally, I'm thrilled by the stress. I want to rise to a higher level, both as an individual and as a team. I want my team members to want that too, of course, since that drive is the only thing that will bring us to that higher level.

If I stand alone in this, so be it. But Bravo, Blizzard!

Are you bored with Naxx? Too easy and basically a waste of time? Fun to blast through it, sure, but uninspiring, right? Well then. Blizzard feels your pain. They have an answer too: “Do the achievements, and then tell us it’s too easy.”

I’m one of the cynical crowd who took that as a copout. “We have no new content, so let’s convince them to do it standing on their heads. Yeah, that’s the ticket. That ought to keep them busy.”

Well folks, we did 8-man Naxx this week, and let me tell you: it was the best time I’ve ever had in there. Seriously.

Oddball makeup

We didn’t try to min-max our group. The guild had 18 people online on a night with no scheduled raid (we finished all our 25s). So we decided to split into two Naxx runs: a 10-man gearup team and an 8-man achievement team. The 8-man was filled with excellent players:

MT = prot war
OT = fury war (with prot gear)
Heals = disc priest, resto sham
DPS = 2x warlock, hunter, rogue

I’m sure if you wanted to do an 8-man run there are better comps and worse comps. This might be a C+ as far as raid comp goes. But we know each other, and trust each other to perform well. But any way you slice it, it felt like we were seriously short-handed. Go figure.

Can you say “challenge”?

We had no pally buffs, no battle rez, and omg no replenishment. I used more mana pots in one night than I have in six weeks. Someone drilled a hole in the bottom of my infinite mana pool. Remember struggling through long fights?

When we needed our fury warrior to offtank, she swapped gear, but did not respec. So she didn’t have the ability to hold aggro on multiple mobs with ease. Remember playing with inept tanks who couldn’t keep aggro? No walk in the park, that’s for sure. Having a smart hunter with fast frost traps is a lifesaver, but still no substitute for a real tank. With only eight people, we didn’t think we had the luxury of bringing a second dedicated tank.

Remember your first Sapph, when your group’s dps was scary low? How long did that fight take, like an hour? Could you keep your mana up? Have you done Gluth without mages or a zombie offtank?

All I can say is THANK YOU to Blizzard for not including 4H in the achievement. We filled our ranks to 10 just for that fight, which was a total breeze.

Just doo eet

This was the most fun I’ve ever had in there. We were stretched, forced to be creative, and couldn’t be sloppy. Being Naxx25-geared is great, but we didn’t feel overgeared at all. We wiped plenty of times, at least four times on Sapph. Yes, you heard that right – a Naxx25-geared group, Twilight Vanquishers all, and we wiped multiple times on Sapph. On Gluth. Heck, even on Faerlina when we thought we could just blast through her enrage without killing the adds.

Someone will laugh at us and tell us how easy 8-man is if you are just careful. Ok, fine. But I promise you this: whether you’re super-careful or not, overgeared or not, have an optimal group makeup or not, ate wheaties for breakfast lunch and dinner or not – you will be challenged by doing this achievement.

And if you love the game, not just the satisfaction of zerging through content that’s too easy, but you really love a challenge that’s just within reach if you give it everything, then you will absolutely love this fight.

I have tanked Razuvious once before, and it was successful. Moderately. We won the fight, but it was not elegant.

Three days after we did S3D, we're in Naxx and I'm up. We have no shadow priests and only two healpriests. I'm not terribly confident, and tell the raid leader that, but we'll go anyway. We're having a blast plowing thru the place. My tanking fails miserably, and we wipe. No big deal, but the raid leader is already offering to bring his priest.

Second try, this time with me healing and our raid leader priest-tanking, and it's a perfect kill. His spec was irrelevant, his skills apparent. No hard feelings, no big deal. After Razuv he goes back to his mage and we continue pwning.

(And if you were thinking "Ha! Vindicated!" or some such thing, then you missed the point of the previous post. Knowing when you're not the best man for the job is just as important as knowing when you are. Go team!)

Holy cow. We got it! I wish I had grand strategic tips to share with you, but this post is about something else. (Actually here’s a grand strategic tip: keep the tanks alive. You heard it here first!) Mainly though, I’m surprised at how excited I am at having been part of a team that conquered Goldilocks and the Three Bears. I mean, drakes. Yeah, drakes. I couldn’t sleep, and I’m having a hard time at work today. WOOOT!

The setup

On our previous attempts we got very close. Enough that I was convinced we’d have it in one more solid night of working on it. Unfortunately I would be missing that raid for other commitments. So needless to say I was disappointed that I wouldn’t be part of (what I expected would be) our guild first. And on our kind-of-sorry server, only three other guilds, both factions included, have done it.

I logged on 3 hours after raid time, just to check mail and say hi, see how it went. Before I could say boo there was a raid invite from the GM. Whoa, ok cool! At the same time I noticed our raid leader/officer logging off his priest and onto his mage. My first guess was confirmed in raid chat: they had been struggling for 3 hours, gotten him tantalizingly close (3 drakes down but no healers left when they got to Sarth himself), and needed a different healer. I just joined this guild, so I don’t actually know how well our raid leader plays his priest, but his mage is crazy good. I was honored that they felt I’d make enough of a difference that they were willing to stay late to give it another shot.

The kill

It took fifteen minutes. Probably the longest boss fight I’ve ever done. It was damn solid, with maybe six or seven dead by the end of it, and it only took one attempt. (Well, one attempt after I joined, probably closer to ten attempts for everyone else…) I’m convinced we’ll repeat it pretty easily. Voidwalker tank, 65k health before the debuff, made my job almost easy for most of the fight. The warlock who made it happen won the roll for the mount. Perfect.

What is Disc anyway??

After the fight I checked my raid leader’s priest out on armory to see what the big fuss was about replacing him. His gear was a mix of the awesome and the old, some Naxx25 and some T6. Should easily be serviceable by a skilled player though. Then I checked out his talents. Have a look.

http://www.wowhead.com/?talent=bxIMuhMtresifRxbx

Say it with me. Oh. Mygod.

Yes, it’s a discipline spec. But wow…it looks like an oddball pvp spec, maybe thrown together before a fast arena match. Hard to know why one would put that many points in the disc tree and not take Penance. My only guess is that he’d never used Penance before and did not expect to learn how to use it without practicing.

Ok, so in all fairness, he’s a great raid leader, a super mage, and just an all-around terrific guy. I’m sure he stepped in on his priest because they were short a healer, not because he’s a committed priest. So I’m not really harping on him personally. It just made me realize that even a priest can completely misunderstand the discipline spec. And by that I mean, WOW, so far off the mark that he’s discipline in name only.

He’s not the first. Other disc priests I’ve seen on our server failed in more subtle ways: stacking too much spirit, or missing a few key talents, that kind of thing. Usually I chalk it up to a holy priest wanting to see what the fuss is all about. Which is of course kind of sweet, and certainly a good thing for everyone.

Know thy class! Hell I haven’t had more than 14 points in holy since Penance first appeared on the scene. But I find it terribly important to have some grasp of talents in the holy tree and cookie-cutter holy priest specs.

Ok, just a skitch of ego

This isn’t a “me me” blog; I try to keep it philosophical and practical. But if there’s a time for a little bit of patting myself on the back, I think this qualifies. I’ve had the honor of being called a clutch player more than once. I’ve been called in at the last minute to (hopefully) save a failing raid twice on Kel, once on Sapph, and back in the day on Nightbane. Anyone who’s paying attention in my raids knows that I don’t top meters and never will; certainly if you’re reading this blog you understand that as a fundamental mechanic of the discipline spec. So what is it that makes someone clutch if not massive HPS? Is it all my shiny purples?

Well just imagine you were there at the start of the S3D raid. Our raid leader is on his mage, his main, waiting to see if any other healers log on. They knew I wasn’t coming, but I’m sure they were hoping for others to pop in. Nope. “Sigh, ok, I guess I’ll bring out my priest, let’s go!” That, dear readers, is not confidence inspiring. Of course that isn’t all there is to it, but it counts for a lot in a team situation. If you’re not 100% confident in your main tank healer, isn’t there a little part of you that’s scared, maybe already given up?

Someone tell me there’s a reader out there old enough to remember Larry Bird. (He played basketball in the 80s, the decade of A Flock of Seagulls and leg warmers, god help us.) Bird was one of the greatest players ever, whose genius was not his ability to pound the lane through traffic, or hit three-pointers, although he did that and more. What made Bird special was his ability to make other players better. One statistic that he owned was assists. That’s right – even though he was a fantastic rebounder, free-throw shooter, and ball-stealer, his presence on the court was not all about himself and his chart-topping performances. He was a team player. (In basketball, for those not already in the know, an assist is when you give the ball away to someone else to shoot.) Sure, he could trash talk on the court, and he was league MVP three times, so there’s no question he was a star. But he passed the ball like no one else, knew what the other team was doing better than anyone else, and made good players play like great players like no one before or since.

And that, dare I say it, is what makes someone so valuable. They must be able to do their job, and you must be able to trust that they’ll do it with as little ego getting in the way as possible. And if they do it with dignity, confidence, and maybe even style, then you are freed to do your job, without being in any way distracted by doubt.

Hello, my (toon’s) name is Paolo, and I am a team player.

Hm, is that ego? Being proud of being a team player?