Penance Priest

Discipline Priest Blog

Showing posts with label Cataclysm. Show all posts
Showing posts with label Cataclysm. Show all posts

Hope your summer has been fantastic! Mine certainly has.

This isn't exactly a "closing up shop" post... just touching base during this amazing period of transition for me. See, First Life has taken every possible turn for the better, and all cylinders are firing at full speed. It's hard to even consider going online at the moment, because there are simply so many incredible opportunities opening up right now. There's nothing to escape from, and no way to see a three-hour raid holding a candle to community building, or developing wonderful and significant relationships, or refining and actualizing my life's purpose. Yes, it sounds grandiose, but there you go. Raiding has taken a distant back seat for the moment.

Luckily, this is the perfect time to be taking a break from the game. Not much needs to be said that hasn't been hashed out a million times over the last month or so. It's just a major lull in the WoW adventure.

I expect to return come Cata. Whether or not I'll be as passionate or committed to the Priesthood remains to be seen.

In parting, I had planned to offer my retrospective analysis of the WotLK experience. But instead, I'll leave you with a post that Beaute, my former GM, wrote on the Azuremyst realm forums earlier this summer. She's as insightful and intelligent as anyone I know. Here she distills one key dimension of what happened with this expansion in a way that only a perceptive, cool-headed GM could.

I think my biggest gripe about this expansion is the exact opposite of my BC gripe.

In BC, our server had about 3-4 guilds alliance-side (at any point) who were hitting the more difficult raids. Those guilds had trouble recruiting people because they were so far behind gear-wise. When those guilds did the end of Karazhan + Gruul & Magtheridon (and needed full Karazhan gear), almost everyone else was on the first few bosses in Karazhan (and still partially in blues). When those guilds were on SSC / TK, everyone else was in Karazhan gear, etc. Mid-level guilds had to implode because, by the time the 3-4 guilds got to MH & BT, they couldn't take applicants to the raids as the applicants were so, so, so undergeared. Several members of our guild never got credit for Illidan on their mains as they had to bring healers & rely on their knowledge of the fight so we could clear the instance.

In an attempt to rectify this imbalance (among other reasons), Blizzard brought us WotLK where everyone can get gear almost immediately. While it has been a blessing to be able to recruit people with gear that will allow them into the current instance, it has basically removed the need for guilds. Many people have confided that they prefer pugging rather than being "expected" to show up at a certain time & they can do that in this expansion & see most of the same content.

As someone who has been an officer of my guild since it was formed in January 2007, I can say that trying to recruit in this expansion has been the least pleasurable aspect of this game in the 5 years I've played it. Many people are arrogant. There are more small & unprogressed guilds. Everyone is running with bare bones crews, it seems. And, worst of all, the general chat in the most progressed instance is AWFUL. Seriously, it's bad.

tl:dr summary - BC had too much gear disparity. WotLK has not enough. Recruitment sucks. So does ICC general chat.

Enjoy the colors, those of you still in places that have fall beauty! I miss the northeast already, but I think Cali and I are in for a long love affair :)

One of the most exciting blue-tinted things I read in a while came from Wowhead’s exclusive interview with Ghostcrawler. It’s a great interview, so if you haven’t read it, go to it.

Here’s what got me all jazzed.

...really what we're trying to do—and with like, the passive talent trees we're putting into Cataclysm, we're trying to give ourselves better tuning mechanisms to be able to make easy changes. One of the things we're often up against is: Say we're going to make a patch. We want to, for example, buff mages. We have to do something that both does what we want it to do, and, you know, isn't buggy. It's not a good time to mess with, you know, "Hey we're going to add a new talent", or "We're going to put in this untested tech that makes this other thing proc" or whatever, because then we're just going to be fixing our own patches over and over again. So we have to be so strategic that we often can't make the changes that we really want to make, and we know "this is still going to leave Frost Mages underpowered in PvE, but we can't do anything else—we just physically, technically can't make the change we want." So what we're trying to do in Cataclysm is build in a lot of hooks to let us constantly tweak, and when we see something is too low we can dial it up a little bit, or dial it back a little more.

I’m a professional programmer, so I know how challenging it can be to tweak a complex system. Once you have something that works – and the definition of “works” can sometimes be quite sloppy, but hey – making changes to it is far more difficult than most people realize. Everything is tied together, and the more complex the system, the more delicate the connections.

So it looks like at last, for real and for true, Cataclysm will fix it. They just need to man the dials, and we’re good to go. *fingers crossed*

Deceive. Inveigle. Obfuscate.

Let’s be honest. Blizzard lies to us. It’s just a fact of life in an organization that has to work 24/7 just to prevent global riots. It gets a little extreme sometimes… remember how they were telling us for months that shadow was in a really good place, despite the mountain of data showing the contrary? They weren’t simply ignoring us; they said repeatedly that there was no problem. Eoy blogged about it, and Blizzard continued to deny. Then one day, out of the blue, shadow got a huge buff. No warning, no discussion. Suddenly we were competitive again.

I’m sure there are many reasons they don’t always let on that they’re looking at buffing some spell or class. First is the obvious, which is that it opens the door to everyone to whine about perceived deficiencies in their own favorite ability. Second, it’s such a complex system that even if Blizzard wanted to buff an ability or a class, there’s no guarantee that they could pull it off gracefully.

The more tweaky-hooks they put into the system, the easier it will be for them to make changes. And the less they will need to lie. There will be fewer instances in which Blizzard says “we can’t do that.” It will be more “we don’t want to do that,” and that’s a good thing.

Yes, I am a very optimistic person. I really do hope and expect that Blizzard will be far more responsive to real complaints, as they were (eventually) with shadow priests and frost DKs, even if both of those specs lingered at the bottom for months.

Aren’t you going to say anything about the new talents!?!1?

Yes yes, I’m getting there! In fact, that’s the whole point.

Honestly, I don’t really have much to say. It’s all “in theory” right now. Until we’ve played with it, what can be said beyond “I’m excited” or “I hate Smite” or other unsubstantial comments?

Here’s my unsubstantial response: I’m very excited! But I love change, and welcome the disorienting feeling of being a nub again, having to relearn everything. I hope you do too!

You see, there seem to be two basic objections to the new talent tree for healing priests. The first is, in a word, Smite. And the second covers a lot of ground related to balance: How much mana will we regen from Archangel? How much dps will we be doing with Smite? How much indirect healing with Atonement? What about talents that were removed, like Holy Specialization…are they nerfing our crit? Those sorts of things.

(Well, there is a third objection, one that I don’t see enough discussion about. Which is why the HELL is Improved Holy Nova so deep in the Holy tree? This is grave mistake, one that I hope Blizzard rectifies before it’s too late.)

The whole balance issue is one that will be tweaked until it works exactly as planned. Smite not putting out quite as much damage as they wanted? *Tweak*! Not enough regen? *Tweak* This is also obvious in the masteries; if abilities aren’t performing properly, or classes are imbalanced, they have a knob to twiddle to adjust these things relatively easily. They could even implement nonlinear scaling so that as you get more mastery from gear, the three masteries grow at different rates.

Oh, and don’t bring up PvP. It is, and always will be, an impossible balance to strike. Unless they implement Arenawell Radiance (which they damn well should), or some other debuff that tweaks coefficients when you step into PvP, balancing abilities for PvE and PvP will remain stormy and frustrating.

My big questions for Cataclysm are about creativity. Since we all know Blizzard is trying to encourage us not to shield spam (because we love shielding so much!), will we be given new fixed rotations? Like, five Smites, then power-heal for 10 seconds, then back to Smiting? Or will we be given room to breathe, room to be dynamic and creative again? Will encounter design follow the new philosophy of talent design, which (in theory) reduces the need to min-max in favor of choice? They say Smiting will be optional, but really? Once we get in there, will it become clear that there is really a best way, bringing us back full circle to cookie-cutter specs and rotations?

I’m as curious as everyone else about how it will feel in Cataclysm.  But I’m not concerned about the balance issues. The new “CWFI” system (not such a good acronym, I’m afraid… will Cataclysm fix that?) will be used to adjust the numbers so that the big-picture changes don’t leave one class desperately behind.

As for Smite, it’s a big change. We don’t know what encounters will be like. We don’t know how much idling time we’ll have. But surely if Blizzard wants us to be Smiting, it will be obvious, and eventually, natural.

AFK

With this I bid you a temporary farewell. In about a week I begin a cross-country move, followed by lots of other stuff that will keep me mostly away from WoW and away from writing. Who knows, but it won’t surprise me if I’m away most of the summer.

So have a great one!

Cataclysm is coming

No matter where you stand on the changes to priests, or any other class for that matter, rest assured that Cataclysm will be a huge upheaval. We’ll have at least one more go-to spell (the return of Heal, filling the gap between Flash and Greater). We’ll have Power Word: Umbrella. And of course, Life Grip. Those are just a few key abilities, to say nothing of an entirely new way to play: how we manage mana, how the encounters are designed, how we will be affected by larger health pools, how we navigate a new set of stats on gear, etc.

If you think back to the time period before WoLK dropped — probably around summer ’08 — we had the same tingling sensation, knowing big changes were coming. This is the calm before the storm.

Other than airy rambling, what I’m saying is this: enjoy yourself. Our spec is mature, well-defined. It’s not perfect, and it’s certainly not perfectly balanced. It has come a long way, as have we. Enjoy the comfort of playing something you know and love,  knowing that change is around the corner. Almost like spring semester as a senior; let’s make the best of the time we have before the Cataclysm, when we will have to relearn, well, not quite everything, but a whole lot.

The expansion is probably six months away. And for many of you, there’s a lot to do between now and then. Not so much for me. It’s already feeling like it’s winding down.

The guild

I haz none. The group I joined in December turned out to be, how shall I say: a very bad match. I gquit after we killed the Lich King in March. There are no compelling options on my server at the moment, which leaves me in a bit of a pickle.

For now, WoW is pretty easy mode for me, since pugs still don’t usually get very far. I don’t see apping across realms to be a good idea at the moment, so I’ll hang out until the big reset this fall, and in the meantime, have fun pugging with smaller friendly guilds.

And yes, I do look forward to ten-man raiding. A lot.

Specs

Ok, because I’m in limbo, I decided to play around with my spec. Why? Because our role as discipline is polarized. In 25-man content, we do little more than bubble bot. And in 10-man content, we can’t bubble bot; there just aren’t enough bodies to bubble. Instead, we do it all. You might call it tank healing, but really, it’s man-handling the entire raid.

 So? What about it? Have a look at a spec I’m playing with. This is all in the context of the above section: I’m not doing much hard-mode content, just playing around as an overgeared, 15%-buffed mercenary priest.

I’ve dropped some talents that are borderline useless in 25s (Grace, Improved Flash Heal), filled up on my GH potential (omg 5/5 Divine Fury and 2/3 Improved Healing) and PoH potential (Holy Reach and the glyph), mainly for 10-mans.

If you’re doing hard modes, you should be ignoring me about now.

The moral of the story? If you’re overgeared for content, boosted with a 15% gimme buff, and feel like futzing around, now is the time.  I’m enjoying some creative tinkering with no particular goal in mind, and no pressure to min-max myself to perfection.

On the move

On a more personal note, I’ll be moving next month. Across the country, to a new city, where I know few people, starting a new job. So it’s definitely the end of an era for me personally. My playtime will be affected, as will my blogging. Don’t be surprised by periods of inactivity! There is less to write about nowadays, and with the move coming, my attention will be elsewhere. Once I land, the process of starting a new life will take precedence over fantasy-game escapism. Hang tight though, I’m not closing up shop.

About the name

Since I snuck into random territory, I thought this would be a good chance to introduce the original Paolo. I’ve had numerous people in-game ask me if I’m named after this-or-that Paolo from real life. (Actually, they ask me if I really AM this-or-that Paolo.) I suppose that’s the price for picking a toon name that is very common in the world-at-large. I suspect DethBludXXNite does not get the same treatment.

The inspiration for the name comes from Mary Fahl, who is one of the bestest, most beautifulest singers around. I was listening to her music a lot back when I started this guy. Her EP Lenses of Contact has a song called “Paolo,” and while it’s not her best song, the name was in the right place at the right time, and it stuck. Her earlier band, October Project, is even better.

Instead of linking “Paolo” here, I’ll give you “Breathe,” a taste of her “coming soon” DSoM tribute record. Enjoy!

These are big ones, people. We’re not talking about minor tweaks, like adjusting the spell coefficient on Penance. We’re not even talking about big tweaks like the recent haste buff to shadow. These class changes are shaping up to be a sizable earthquake.

My metaphor is unfortunate. I don’t think the changes are all bad. They’re just BIG ones. Our go-to heals will be different. Our buffs will be different. Our inter-class mechanics will be different. Our mobility, dps rotation, mana management, ohshit buttons… did I miss anything?

There will be a lot to test, a lot to change before putting in a report card. In general though, I like the direction, I like the creativity, and I like the size of the change.

And with any shift of this magnitude, there are two major processes that are guaranteed to happen along the way. First, the class-specific abilities will need to be tweaked. How much will the new Heal spell heal for? What’s the cooldown and threat-adjustment mechanic on Leap of Faith? What is the relationship between the current PW:Shield, the new PW:Barrier, and the possible inclusion of a new, smaller shield, especially in relation to Weakened Soul? With the right tweaks, Blizzard will be able to give us a dynamic, fun, and powerful class.

The second process that will happen is the inter-class balancing act. If they are going to make every healing spec into a viable, multi-shaped “peg” to fit into each raid “hole,” there will be a long series of adjustments to coefficients, cooldowns, and talent boosts. The skill and artistry of the game-designing team shows itself here more than anywhere. The 10-dimensional math puzzle they’ve created isn’t solvable in a single, perfect solution; but it has some very creative possibilities that they don’t seem scared of tackling. I mean, look what they’re doing for mobility: they’ve released previews for two healing classes, and both of them have mobility boosters. Different, not equal, but still parallel upgrades. Nice job… to be continued, I’m sure.

But wait, there’s more! There’s a third bonus process: encounter design. It’s not as separate from class-design as you might think. Blizzard designs encounters around the capabilities that we have, at least to some extent. We will have interesting opportunities to Life Grip that go far beyond yoinking suicidal hunters out of the fire. We will have challenges to our mana pools that we haven’t experienced in years. We will have moments when the mobility boost of Inner Will becomes an obvious and exciting choice. We will see progression encounters which will test your spell selection, and you will only pass if you get a 90% score or better.

The earthquake will shake things up a LOT. Do not expect all the pieces to land perfectly where they should be. It will take time, and it will be frustrating.

But honestly, I’m very excited about the magnitude of the changes that Blizzard is implementing. It’s a huge project. As GC has said, a game designer needs to learn how to kill his “babies.” We players need to learn to let go of those babies, even ones we’ve grown quite fond of.

Bottom line? HELL YEAH. The changes are big but not a complete gutting of the class(es). It’s very hard to comment on specifics so soon; mechanics have barely been revealed, and are subject to more big adjustments. It will take some time to grok the new talents and see how they can be best used in practice. Folks will get very creative with new mechanics, as they always do. We’re in for quite a ride!